Note: The particularly important details and music artist names are in
bold text. Licensed music track names are in
italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
- Leo Galante - Top target on the list, Vinci family consigliere who's in with the Commission and the man you thought put Joe in the ground for the past 22 years. Bury this wrinkly old cocksucker.
- Johnny Galante - Vinci family capo and younger relative of Leo's mentioned in Cassandra's ending, possibly Leo's cousin even. John Donovan knows that the two are close, and that Johnny's a valuable asset to Leo's organization. Kill him both to hurt Leo's earn and influence, and to hit him straight in the heart by taking away his family and everyone he loves
- Michele Galante Jr. - Another Vinci family capo, and Leo Galante’s youngest brother. Killing Leo’s little brother will both take away one of his most reliable allies, and leave him stricken with grief and enraged, and more prone to making mistakes.
- Nunzio Galante - Leo’s seasoned older brother by 3 years, and yet another Vinci family capo. He knows enough about smuggling that he worked out an ingenious plan for smuggling military grade weapons into the city. He pays off corrupt officials at Empire Bay International Airport, to allow guns to be loaded inside the walls and floors of planes, unknown to everyone onboard save for the palms the Galantes and Frank Vinci have greased to cooperate and keep quiet. The time has come to put this crafty old bastard in the ground.
- Don Frank Vinci - Frank Vinci is the boss of the Vinci crime family, the family Leo's been a consigliere of for decades, and a lifelong friend of his. Kill Frank, and Leo loses more ground than he could ever imagine, and will be forced to deal with both the loss of his boss, and the loss of his lifelong childhood friend.
- Don Ennio Salieri - Longtime close friend of both Frank Vinci and Leo Galante, Don of the Salieri crime family, and a third party Frank and Leo call in to crush Vito's uprising, when it becomes too big of an issue for Vinci alone to handle. Salieri was eventually able to grease enough palms while behind bars to have his life sentence overturned, and he got released from prison on good behavior in 1953, after he served 15 years of his sentence. He’s since relocated to his main operations to Empire Bay, having already had connections and men present there while he was in prison, backed by the Commission and the Vinci crime family. He's seasoned, but he’s nothing Mr. Scaletta can't handle. Give this tired old fuck the gangland ending he's had coming.
- Isaac - Isaac is the personal assistant to an influential loan shark named Bruno Levine, who handles the money of the Commission, including the Vinci crime family and the Salieri crime family. He does anything from serve his boss coffee, to count incoming and outgoing money for Bruno. Because of his duties, he's aware of Bruno's location at all times. You’ll need to get to Isaac to get information on his boss out of him, and dispose of him afterwards if you want to get to Bruno.
- Bruno Levine - Bruno is a Jewish-American loan shark who kicks up all of his earn to both Frank Vinci and Ennio Salieri, and the Commission in Empire Bay. Killing him kills a lot of earn for the Commission, and they loses a valuable asset. In addition to getting rid of him being practical, to add insult to injury, he gave your father that loan. It's about time to put this asshole out of business.
- Mr. Chu & Mr. Chu Jr. - This old man has been leading the Empire Bay Triads with an iron fist since before you were even born. The bastard has a son too, who eventually went on to become his underboss. The Empire Bay Triads became a close ally of the Vinci crime family, the Salieri crime family, and the Commission shortly after Vito killed Don Carlo Falcone in 1951, forming a lucrative partnership with the Commission. Mr. Chu and his eldest son are valuable assets for Leo Galante who give him extra reach. Melt their iron fists and show these two pricks just who they fucked with.
- Eddie Scarpa - This cocksucker used to be Carlo Falcone's underboss for as long as you could remember. After you whacked Falcone in the fall of 1951, he decided to throw in with Vinci to save his own skin. He took over the smuggling and dock union extortion that fat fuck Derek Pappalardo used to run. You know all too well how to deal with this sorry fuckin' rat.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game
Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games. However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him
Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period.
During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border.
The game will include a number of hit music from the 70’s that played on the radio back then, such as
Bobby Womack’s
Across 110th Street and
Tony Christie’s
(Is This the Way to) Amarillo,
The Grateful Dead's
Casey Jones and at least a few songs by the then new American rock band
Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as
Sam the Sham and the Pharaohs’
Wooly Bully,
King Crimson’s
21st Century Schizoid Man, Zager and Evans'
In the Year 2525,
The Zombies'
Time of the Season, and
Nancy Sinatra’s
These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as
Sylvester's
You Make Me Feel (Mighty Real), Randy Crawford's
Street Life, and
The Village People's
Y.M.C.A.,
Cheryl Lynn's
Got to Be Real,
Gloria Gaynor's
I Will Survive, and the
Bee Gees'
Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game,
Foghat's
Slow Ride starts playing on the radio. Starting in the 1977 section of the game,
Cheap Trick's
I Want You to Want Me and
Heart's
Barracuda start playing on the radio. In the 1980's portion of the game,
Thomas Dolby's songs
Hyperactive! and
She Blinded Me with Science, in addition to
Night Ranger's
Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few
Michael Jackson and
Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that
Michael Jackson's
Smooth Criminal,
Beat It,
Bad, and
Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series.
Madonna's
Lucky Star,
Burning Up,
Like a Virgin, and
Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film
The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as
Joe Jackson's
Steppin' Out,
The Buggles'
Video Killed The Radio Star,
Corey Hart's
Sunglasses at Night, Laura Branigan's
Self Control and
Gloria,
The Weather Girls'
It's Raining Men,
A-ha’s
Take On Me,
Men at Work's
Down Under,
Kim Wilde's
Kids in America,
The Gap Band's
You Dropped a Bomb on Me,
Culture Club’s
Karma Chameleon,
Michael Sembello’s
Maniac,
Twisted Sister's
I Wanna Rock and
We're Not Gonna Take It,
Bon Jovi's
Wanted Dead or Alive and
Bad Medicine,
Soft Cell’s
Tainted Love,
Robert Palmer’s
Simply Irresistible,
Rick Astley’s
Together Forever,
Whenever You Need Somebody, and
Never Gonna Give You Up,
Cutting Crew’s
[I Just] Died In Your Arms,
Loverboy's
Working for the Weekend,
Dead or Alive's
You Spin Me Round (Like a Record) and
That's the Way (I Like It),
Tiffany’s
I Think We’re Alone Now,
Daryl Hall & John Oates'
Maneater,
Aneka's
Japanese Boy,
Mötley Crüe's
Dr. Feelgood,
Girls, Girls, Girls and
Kickstart My Heart,
Billy Joel's
We Didn't Start the Fire,
Huey Lewis And The News'
Hip To Be Square,
Bill Medley's
(I've Had) The Time of My Life,
The Police's
Every Breath You Take,
Whodini's
Magic's Wand,
Guns ‘N Roses’
Welcome to the Jungle and
Paradise City,
Tears For Fears'
Everybody Wants To Rule The World,
Rockwell's
Somebody's Watching Me,
Regina's
Baby Love,
Nena's
99 Red Balloons,
Earth, Wind, and Fire's
Let's Groove and
September,
Billy Idol's
Eyes Without a Face and
White Wedding,
Rick James’
Give It To Me Baby,
Olivia Newton-John’s
Physical,
The S.O.S. Band’s
Take Your Time (Do It Right),
Kenny Loggins’
Highway to the Danger Zone,
Wham!’s
Everything She Wants,
George Michael's
Careless Whisper,
Toto's
Hold the Line and
Africa,
Blondie's
Heart of Glass and
Atomic, and
Mai Tai's
History.
**Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going.
The years chronicled in the main gameplay segments are as follows: 1973 1975 1977 1979 1983 1985 1987 1988 1989 1990 1991 1992 Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters.
Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old
Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare.
https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/ Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by Right on the edge of the Kickapoo Reservation in Powhattan, KS lived Jodie Bordeaux and her husband Shawn. She was twenty-eight and had met Shawn in Nebraska while he was attending university there. They were married in South Dakota on October 7, 1995. The wedding wasn't even over when some of Shawn's family members offered him and his brand new bride a job opportunity that would have them relocating to Kansas.
The Golden Eagle was a newly opened tribal casino that would bring jobs to the people and raise millions for the local tribe. Shawn, who was part-Lakota, was hired to be the marketing director. Jodie, who was not Native American, was offered a position working there as well and she soon made her way up to the supervisor of the slot department. This meant that she was in charge of a lot of hiring and firing, though one source stated that any decisions made were passed through a management board of actual tribal members first.
Of course, this led to some resentment. These were jobs that were high in demand and two leadership roles were taken by people who weren't local and not of the tribe. Add to that the fact that one of them, Jodie, was responsible for reprimanding people who weren't performing up to standards and there was the potential for volatile situations.
In particular, there was one man who she kept having to write up due to tardiness and a bad attitude. The man kept causing more problems and eventually he was put on probation by the management board and fired. Except, he didn't go quietly. Once he was let go, he filed a grievance with the tribal council against Jodie. After review, it was revealed that she had been an hour late to work for a whole week due to fertility treatments that she was taking in another town. While her husband stated that she made up all the time she missed, she was still let go from her position due to the compliant.
But Jodie and Shawn still had a lot to look forward to. After two miscarriage and the fertility treatments, Jodie was pregnant and they were expecting their first child, a baby girl. Jodie was also petitioning the council to get her job back and there were rumors that it was going well.
It was around this time that Jodie started to experience strange calls late at night. The phone would ring, but when she would answer it, she would get hung up. She told her mother about the calls and that they would "go on and on" and the mother said that she was frightened by them. She also reported to her husband that she thought she heard someone around the house one night while he was at work, but he assumed that it was just a raccoon.
On November 21st, 1997, a few days after doing some shopping for their baby, Jodie and Shawn were sitting on their couch watching TV. They had been discussing their bills when Shawn heard a pop right over his head. Neither he or Jodie knew what was going on. They went separate ways. He ran to the kitchen, Jodie went to the bedroom. In the kitchen the dogs were spinning in circles, panicking, and Shawn went back towards the living room. Towards where Jodie had ran.
He saw her feet in the doorway of the bedroom. She had been shot above the eyebrow on the left side and he knew that she was already dead. Shawn did the only thing he could think of. He grabbed a tube sock that way nearby and rested it over the bullet hole, trying to stop the blood, and then called 9-1-1 in the hopes that he could save their baby.
According to a quoted portion of an article that is no longer available (a lot of the articles are no longer available), Shawn had a hard time getting the ambulance to realize where they were and they didn't arrive until fifteen minutes after the call was placed, even though they were right down the road, and that time wasted combined with the time to the hospital meant that there was no way the baby could be saved.
Jodie Bordeaux and baby Jordan Shay were buried together in Lincoln, Nebraska where Jodie's family was from. After losing his wife and child, Shawn moved back to South Dakota where as of 2015 he lives on the Rosebud Reservation and serves as a state representative. He is not suspected of having anything to do with his wife's death and has been cleared.
Brown County police handled the case with help from the Kansas Bureau of Investigation. Shawn tried to get the FBI involved (since the reservation is federal land), but even though the tribe considered his house to be a part of the reservation, new boundaries at the time meant that it was technically right outside of it.
It is believed that the murder was possibly revenge upon Jodie for firing someone from the casino, perhaps the troublesome employee, and it is believed that there might have been more than one person possibly involved. An inquest did take place and people who were believed to be involved were interviewed. It looks like the police have it narrowed down to three suspects at the moment, but have not had much luck getting people who may know what happened to talk. Law enforcement believe this is due to the (well earned) mistrust that many Native Americans hold for local law enforcement.
This case was featured on Unsolved Mysteries in 2001. A Kickapoo tribal chairperson who served at the time, Nancy Bear, appeared on the show and asked people who knew anything to come forward. Several people on the tribe have been reported as saying they know who did it, but they are too scared to come forward. The gun used in the murders has never been found and though the police do believe they have a possible motive, it has never been proven.
The article I sourced most of this from came out in 2015 and that seems to be the last mention of it. I decided to post because it was such a tragic case that seems to have been mostly forgotten.
Unfortunately, this is one of those cases that may continue to be unresolved while there are many people who know exactly what happened.
Sources:
Article from 2015 Summary on Unsolved.com KBI page Indian Country Today* Find-A-Grave *Note for some reason this article shows a 2018 date but it was actually written in 2001, hence mentioning Unsolved Mysteries shooting.
submitted by [This is effectively the history of my longest term character, Echo, who I played from 2051 to the 70's]
Ok, so you want to know the story of an old hand in the shadows? Fine. I won’t bother much with anything that happened before the 50’s, save that I was born and bred to a working-class family in Everett in ’27. Like many kids of blue collar stiffs in the metroxplex, life didn’t work out too well. I was pulling jobs before I finished school. Turns out I was ok at it because I had a key advantage – patience. After my first few runs I realised that confidence and arrogance gets you killed. So I built a process and for the next few years I worked it religiously. I took small time runs, kept my head down and out of trouble, worked the streets and my contacts like a job, made hay while I could and waited for an opportunity, which for me came in 2051.
That year was a watershed - fashion was awesome, music was good, and I was starting to pull jobs that left me with a lot of nuyen and access to people willing to do obscene acts to get it. My big break came when the big hitters like Fuchi finally got the idea that their corp spies and street agents stuck out like sore thumbs when trying to track down people that had done a run against them. Their solution? Hiring runners permanently to act as covert hit squads. Bloody business, but it came with guaranteed cash plus huge bonuses for timely kills. So when my crew got approached by a Johnson some time in a seedy club in uptown, how could we refuse? For the first few years it was easy money. No one knew who was bumping off runners, and no one suspected legit teams to be in on the deal. We spent most of our time setting up fake runs against Fuchi to maintain cover, while quickly tracing and putting down those who do it for real.
That didn't last long though. In 2055 someone hit a teleporting SAN into the Fuchi North America PLTG and ID'ed my teammate Arkady (Freebaser, on account of his prodigious novacoke habit) as a hitter through an internal memo. For the next 5 years it was all about damage control. People soon worked out that I (Echo) along with Hannah (Scarlet), Akiko (Adders) and Rie (Primetime) had all been working against the very people we were supposed to be down with. Life in the shadows became lonely after that, and we were forced to take on new faces and new ID's to get by and had to rebuild street reps for new streetnames. We did okay, and managed to make a few choice hits over the next few years, but things were never the same. Everyone was all 'once bitten, twice shy.'
Things between Hannah and me, which had gotten quite good after a few years, abruptly ended when she took on with a fellow mage. My lack of astral sensitivity was too big a barrier between us, but I suspect my newly reconstructed face was also too hard to deal with. By 2057 we were relegated to just another black ops squad performing runs against Fuchi's enemies. The work was good, but abruptly became more difficult during the Corp War. From June 6 2059 an undeclared war reigned in the shadows, with black squads from various corps hitting each other to gain some form of advantage in an increasingly erratic market. I killed a lot of people in those engagements. Fortunately for me, they were a lot of the people that resented me for hitting against 'the code' so long ago. The work got more and more dangerous, and our various corporate handlers got more and more desperate. The result? increased payments. We were working like dogs but living like kings. It was too good to be true.
How right I was. June 2060 happened and then it all went to hell for a second time. What a fucking mess. The numbered corp we worked for got picked up in the Fuchi buyout. So, like all good company men, we present ourselves on the Matrix to our new masters at Shiawase MIFD. Things did not go according to plan, at least for me. Being Gaijin, of questionable loyalties and often used by Novatech aligned Fuchi subsidiaries, I was considered a liability, along with Arkady and Hannah. Akiko and Rie, despite being female were at least of Japanese ancestry. While our orders were to stay put, Akiko and Rie were ordered via their private communicators to eliminate us. Coolly, they walked into the living room of our safehouse and told us to disappear, that if they saw us again they would kill us themselves. At least the numbered corp didn't hold our corporate citizenship or bank accounts - they had been transferred (by whom? No idea) to Jintao O'Gorman Pan-Pacific Investment Fund, which became part of Novatech. I still have citizenship apparently, though given I was a Shiawase employee, albeit for about an hour, I'm most likely persona non-grata.
And with that the gravy train ended. We couldn't take any of our possessions, as it would arouse too much suspicion. To make matters worse, we had to provide bodies for them to display as proof of kill. To this day I've wondered which family never got to ID their son at the morgue. At least for once it wasn't me that put him there. I didn't ask Arkady and Hannah who they used and in fact I never spoke to the four of them again – at the time it was too difficult and now too long ago. I heard that Arkady ate pavement from upon high in ‘62 running guns in the Cascades, though my source wasn't 100% tight. Had a drink to his name in a bar in Tangier just to be on the safe side. Scarlet is, according to some of the folk still willing to chat on Shadowland, working out of Los Angeles as a film consultant. She's black now, really went all in on the ID change. Me? I tried to go back to work, but there was nothing for Echo, at least nothing that paid decent. Since I started hitting for the corps, my name was mud. I took on a new alias and a new market while the West Coast scene cooled down.
Trying to get across the Atlantic without a visa and a respectable ID is tough, and with no cash available to me I had to risk taking on with a ship’s crew for room and board as no T-bird runner would do it on credit, at least for me. I made port at Dakar. First night I paid a cab driver in little bottles of whiskey to take me from my flophouse to the pitfights. I signed up for the open division and within first week had killed half a dozen opponents at the cost of the better part of my right ear. Over time I built enough cash and street cred to move onto better things. I took on work for one a petty warlord that ran Nouakchott with delusions of a kingdom. The pay wasn't what I was used to, but it cost nothing to live and I was going to need to learn the lingo - a dialected French, but it would do - if I was going to make it as a prime runner in multilingual Europe. It was easy work, but some of the things we did… nightmare fuel. Out there, life was cheap and I was determined to make my way to a place where my ass was worth a drekload more currency.
After 6 months I split, along with about 100 grand in uncut diamonds, one of the warlord's girls and his Jeep. Apparently there used to be a cross country race that went from Dakar towards Morocco in the 2000's and, battered though the old map was, it got us to the straits of Gibraltar in one piece. I'd hoped things would be different with Jaineba, but she split about 4 days after I got to the straits along with the jeep about 30 grand worth of stones I'd hidden under the dash. I guess railing one of the girls of a violent sociopath in the back room of a makeshift casino doesn't make for a long-term relationship. I managed to buy passage on a boat shipping hash bound for Marseilles. From there, I made my way to Calais. It is in Calais that I would coin my new nom de guerre, Sands. I would spend the next decade making a name for myself in the Eurozone, mainly in France.
I focused on leveraging my contacts down south and did a brisk trade running magical reagents and stones out of Africa for a grey-market merchant collective out of Bordeaux. I had become moderately successful there, building a solid rep, network of contracts and had even started working regular side jobs with a couple of French brothers and a British expat page 3 girl. Then once again, my life went to shit when I found a message in my matrix drop box. It was from my brother, who must have spent a small fortune to track me down. Apparently he’s successful and married. Also turns out I have a niece, Keeley. She's very talented, and apparently she's gone missing. He asked to meet me, back in the old stomping ground, Seattle. At first I said "Fuck it, why should I drop this new life on account of him?" But then I realised I didn’t even know why I’d built this new life in the first place. I’d been living my life trusting the process – work the streets, make hay, be a good little saver, wait for things to go it drek, get out and start again. Family was as good a reason as any to get out and start again, again. So once more, life bails on me just as it turns good. Once more, I'm riding my luck on a last-minute fake ID hack job at customs for a suborbital to throw my ass in a parabolic arc west. Once more I'm hiding in a bolt hole that has somehow remained undisturbed for the better part of a decade and worrying about whether my beautiful life (and expensive gear) in France will be there when I get back. But that’s ok. I’ll survive – just got to trust the process.
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